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Secret Identity First Impressions

Secret Identity is a clue-giving game.

This game takes real character.

ln Secret Identity, you must guess the hidden identity of your opponents while trying to make them guess yours.

Secret Identity Game Overview

Quick Rules Summary

A board is laid out and 8 cards with names of real and fictional characters are placed next to 8 numbered spaces.

Players get a random key numbered 1 to 8 which they place in their board that tells them which character they need to identify.

They then put cards giving clues to the other players about who that character is.

Boards are passed around with everyone putting one of their own coloured keys (numbered 1-8) in each player’s board to guess which character that board relates to.

How do you win?

Players score 1 point per guess they got correct and 1 point per player that guessed their own clue correctly.

The player with the most points after 4 rounds is the winner.

Main Mechanisms

Deduction and clue giving.

USP

The boards that you slot keys into are quite unique. Other than that it’s a mix of other deduction games.

Theme

Nope!

Setup

The initial setup is fine, dishing out player boards and keys to each player. Gathering them back in each round is a real pain. I mean, I sat at the end of a long table so it was awkward retrieving them.

Components & Artwork

The boards that hold the keys with a little magnetic strip you lift up to reveal them are really nice. The rest of the components are OK.

The icons on the cards are nice.

Ease of Teaching

This is easy to teach at its core, but as with any deduction game, you’re always hoping nobody does or says anything they shouldn’t.

Similar Games

Take your pick! It’s like Dixit or Concept in a way but you’re trying to get everyone to get your clue.

Secret Identity Review

Positives

Giving the clues is fun. I always like trying to be creative and think outside the box in these games

Everyone making fun of the boards as they’re passed around is a good laugh.

Negatives

You get 10 clue cards at the start for all 4 rounds which means rounds 1 and 2 are much clearer and round 4 is a nightmare. I would prefer it if you say, start with 5 and draw 1-2 each round instead.

We were switching out the cards if one player on the table didn’t know who they were. Seeing as we had someone who was (maybe) in the late teens, we had to lose a lot of characters from the 60s to the 00s. I would have rather played on to see how things went.

You can get lucky with your clue card draw.

Secret Identity Summary

A very fun party game.

Jesta ThaRogue

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Secret Identity First Impressions
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Secret Identity Review
Jesta ThaRogue
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