Holmes: Sherlock & Mycroft is a 2 player worker placement, set collection game based on the Sherlock Holmes Universe.
Gain the most clues over the course of 7 days.
In February 1895, London woke up to a loud bang. A large pillar of smoke showed that a bomb had exploded in the Houses of Parliament. Security forces were activated immediately and they arrested a suspicious young labourer near the area.
Mycroft Holmes, at the service of the crown, was commissioned to investigate the relationship of the young labourer with anarchist groups. He thinks it will be an easy task that he can do from the comfort of his armchair in the Diogenes Club — until he is informed of disturbing news; his younger brother Sherlock Holmes, Consulting Detective, has been hired by the boy’s parents to prove the innocence of his son, who believes to be a scapegoat of a dark conspiracy.
For the first time, the brightest minds in London face each other. Was the young labourer involved in this terrible attack or he is just a scapegoat for a dark conspiracy?
This is a brief overview of gameplay including my first impressions.
Holmes: Sherlock & Mycroft Summary
I find it difficult to get 2 player games played. Very rarely is there an opportunity at a game day and I don’t arrange ‘2 player days’ outside of them. You could split off from the group to play separately for a while… It doesn’t always work but I guess you could.
Having said that, 2 player games that feel like lighter versions of ‘regular’ games can be great. Jaipur is a perfect example of this. Larger games like Star Wars: Rebellion work well too but I prefer my two-player games to be shorter in general.
Holmes: Sherlock & Mycroft is a ‘regular game’. It feels like it could easily be a 4-5 player game you play with 2 players. Obviously, it wouldn’t work with the number of worker placement spaces available. Sure the game could be expanded with more spaces for more players. But I think it would lose quite a bit if it did.
Having ‘good’ spaces become unavailable if both players use them is very interesting. This is something I’d like to see more of in worker placement games.
Jesta ThaRogue
Note: The copy I played was a review copy generously provided by Devir Games, big thanks to them for this game.
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