In the Year of the Dragon First Impressions

“One man’s disaster is another man’s delight.”

~ Chinese Saying

Players take on the role of Chinese rulers around the year 1000. The game plays out in twelve rounds, with each round representing one month in a year that seems to go from bad to worse. Disease, drought, and attacks from the Mongols may claim lives, but make sure you have enough money to offer a tribute to the Emperor.

So, let’s start with a bit of honesty. I like to keep the games I review in the order that I play them on this site and because of the Essen backlog, I’m not writing this until over 2 months later…

The game also wasn’t that memorable so I’m going to do what I can base on dodgy memories and a nice quick reference guide I found on BGG 🙂

However, you will get a good idea of In the Year of the Dragon… There isn’t that much to it to be fair.

Setup

There is a bit of setup with the mainboard and each player area, nothing important, just worth noting. The main part is the player’s own area where ‘person’ tiles are drafted to get things going.

People have occupations which give them symbols such as a Helmet or Mortar, these are important.

In the Year of the Dragon Building & People

Why it’s important is that there is a track you move depending on the people you have, the further back you are, the higher up in turn order you are.

In the Year of the Dragon Board

This is important in the first phase of In the Year of the Dragon, the Action phase.

Action Phase

Piles of action cards are laid out in the middle of the board…

In the Year of the Dragon Action Board

In turn order, players place their Dragon marker on one of the sets of cards and take 1 action from them…  But, if a player already has a marker there, they need to pay 3 money to go on that space.

The actions depend on the card and they let you take 1 Money, 1 Rice, 1 Firework (for each Rocket on the card) or score points.

In the Year of the Dragon Firework Tokens
Firework Tokens
In the Year of the Dragon Rice Tokens
Rice Tokens

There are 3 other more interesting actions…

Build Palace: Add a Palace tile to your play area, these increase the limit of people you can have.

In the Year of the Dragon Player Area

Move Military: Move one space on this track per Helmet, more on this later.

Buy Privilege:  Pay 2 or 6 money to buy a Privilege token, more on those later too.

Card Pile

The next phase is all about people. You have people cards in your hand and you can, in turn order, to discard one to add a person to your Palace. This is why you need to build Palaces, to increase your limit, otherwise, you start replacing them.

Next is the Event phase…

Events Tokens

Event Phase

These Events are laid out as part of the setup, 12 of them for the 12 rounds of In the Year of the Dragon, and they are random each time.

There are 6 different events each requiring that you have specific resources to prevent them:

  • Peace: Nothing happens
  • Tribute: Pay 4 money, lose 1 person tile per money you can’t pay
  • Drought: Pay 1 Rice per Palace, lose one person per rice you can’t pay
  • Festival: Players score for having the most, and second most Fireworks
  • Invasion: Score for your Helmets, the players with the fewest loses a person
  • Contagion: Each player loses 3 people, but each Mortar protects a person
  • Decay: Each empty Place you control is reduced by one level.

At the end of a round you score for Palaces, Court Ladies and Privilege tokens then a new round begins.

Game End

After 12 rounds, you score 12 points per person, Monks score for the Roofs in your Palaces, Rice and Fireworks can be sold for 2 money each and every 3 money is worth a point.

Most points win, with the tiebreaker the player who is furthest ahead on the person track.

In the Year of the Dragon Summary

I usually do my positives and negatives but as It’s been so long I will just say this game is OK… nothing more. There are a lot more games I’d rather play than this, even by Feld.

I do know that the teacher of the game was saying it’s a nice easy game, and it is. But the WAY he was saying it made me wait for something evil. Each round he kept saying, “See, nice easy game” in a weird way. So I was waiting for something that didn’t come. Kinda distracted me a bit.

Jesta ThaRogue

Summary
In the Year of the Dragon First Impressions
Article Name
In the Year of the Dragon First Impressions
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In the Year of the Dragon review
Jesta ThaRogue
JestaThaRogue
JestaThaRogue
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