Romans Go Home is a game I’ve only played online that I get to try in real life.
It’s much quicker when all the players are paying attention!
Romans Go Home! is a fun, fast and fighty card game in which the players are Caledonian clans competing to capture the largest and most valuable Roman forts along Hadrian’s Wall.
The game is played over three rounds where you’re playing your clan members under Forts. The 6 Forts are valued at -3 to up to 8 points. Each player plays their clan’s members face down in columns.
Each Clan member has a battle strength and an ability.
Starting with the left column, all the cards are revealed and they battle for the Fort. Generally, the strongest card in the column will win but the abilities of the Clan members could change that.
The winning player gets the Fort and removes all of their Warriors used to win while the other players keep them and add their totals to the next fight.
This means the 2nd Fort is being erm… ‘fought’ over by more Warriors from the previous losing Clans.
As well as the Clan cards having abilities the Forts do too. The more noticeable one is that if you win all the negative victory point Forts you automatically win the game!
Romans Go Home Summary
It CAN be a bit more complex than it should be and not all combinations of Clan Members are easy to work out. A few of us kept making the same mistakes when working out the winner.
Still, it beats playing it online and waiting 3 days for someone somewhere to do one little action so the game can finally progress.
It’s an OK game, I prefer the simplicity of games like Eggs and Empires though.
I do like my small card games to be fairly simple rules-wise. The difficulty can always come from the strategy or even text on the cards, as long as it’s fairly rules light.
Jesta ThaRogue