“Rhinos are just fat unicorns. If we’d give them the time and attention they deserve, as well as a diet: They’d reveal their majestic ways”
~ Ashley Purdy
Rhino Hero presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building.
Players each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady!
The first player to build all of his roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins.
That sums Rhino Hero up really 🙂 It’s a simple but tough sell to a gamer but you really just have to get them started.
You have a handful of cards and each turn you play one and add folded wall cards to the (floor) card you just played. This starts to build the tower.
The roof cards have abilities that activate when played. These can reverse the direction of play, skip the next player, play an additional card, force the next player to draw… Quite a few fun and basic abilities.
Rhino Movement
Finally, some of the cards have a Rhino symbol… For this, you pick the Rhino up from wherever he is and put him in his space on the topmost floor. Sometimes he’s quite hard to get if he’s right up against a wall and you have big fingers…
Anyway, eventually someone will knock the tower over and that player will lose.
Then the player or players with the fewest cards in their hand wins…
Rhino Hero Summary
It’s good but annoyingly frustrating. Skip a turn? Reverse Direction? Draw a card. All harsh. I had to draw 2 cards so I had no chance of ‘winning. Also, if I had been evil the person going after me wouldn’t have had a turn all game… I have 2 skip turn and 1 reverse direction, I could have shut them out.
But, the building and stuff is good fun… That’s it.
Update 19/08/2018: Check out Rhino Hero: Super Battle, it removes the randomness of the cards. It replaces it with dice but at least you’re guaranteed to get a turn!
Jesta ThaRogue