In Escape: Zombie City, you run from the Zombies and Escape Zombie City…
You’d just got out that Temple too, it never ends!
In Escape: Zombie City, you and your fellow players are survivors of the zombie apocalypse, hiding in a church of a big city. Everything is going great — well, as great as it can be when zombies are all around — but this is all about to change as a big wave of zombies is coming to town, and they want your brainy goodness. Your only option is to gather all the necessary supplies, start up the old VW Microbus, and get the hell outta Dodge!
So this is the sequel of sorts to Escape: The Curse of the Temple so here I’m just going to cover the differences…
Firstly, the soundtrack is 15 minutes, not 10… Doesn’t seem like much but you can’t half feel it when playing.
Goal
You’re looking for 7 items to take back to the Church to add to the Cargo Bay. You can hold one at a time and you get them by rolling symbols on the relevant tiles you find.
As you’re walking around you may encounter a Zombie and you can roll the symbols needed to kill it. If you’re standing on a tile with a Zombie you can’t use your Gold icons to unlock your (or anyone’s) Black dice!
If you block all of your dice you can draw a card which will spawn or move Zombies. Zombies move towards the Central Church space and leave the game through there. You want to stop this because if 3 Zombies leave the city you lose.
Escape: Zombie City
Once you have 7 things and you’re back in the middle, you get in the VW van… To move the van to the uncovered exit tile you need to roll the usual symbols. But you also need an additional green man…. each… and every space.
That’s pretty cool, it’s not as tense as the Curse of the Temple way of getting out but it’s a nice variation of it. I felt safe in the van, I don’t feel safe in a collapsing temple.
So yeah, same game, slightly different… Different enough that it is different but not different enough that you would need both in your collection…
Very fun.
Jesta ThaRogue