DC Comics Deck-Building Game First Impressions & Fave 3 Characters
Cryptozoic know how to make a very fun yet basic Deck Building game, DC Comics Deck-Building Game is definitely one of them.
But I choose to focus on the ‘Fun’ rather than the ‘Basic’.
Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game!
DC Comics Deck-Building Game Summary
OK so thematically, it’s not great. ‘Kick’ is a superpower that you have to punch 3 times to get. If you can’t get over that, don’t play it. But, the gameplay is fun and varied and trying different things is… well it’s fairly restrictive.
Having said that, you can ‘build a deck’ pretty well and try to get a good engine going. It does come down to a bit of luck if the cards your character needs will be available to you.
If you have the choice you need on your turn, you buy it if you don’t you’re a bit screwed. But then you could argue that the player who can use THOSE turns the best is the one that should win. They often do.
If your character is Batman, Superman or Wonder Woman you’re OK. You’re pretty much going to buy the best Equipment, Super Power or Villain respectively. The best one you can afford on each turn.
Yeah so thematically it’s poor… but I don’t care!
This is a VERY simple, deck-building game with player powers. Each player gets a character that gives them a unique power meaning you can play each game slightly differently.
Ok, so Marvel Legendary destroys this but on its own, it’s a LOT of fun.
Rating 7/10
DC Comics Deck-Building Game Top 3 Characters
But before you can play you have to pick a Superhero to represent you, here are my Fave 3 to choose from.
3 – Superman
I love Superman because you almost certainly defeat Ra’s al Ghul first due to having +1 for each different SuperPower you play. That ‘Kick’ you can buy is worth 3 when you play it. Ra’s al Ghul is 8 which means you only need 5 from 4 cards. If one of those is another SuperPower you usually only need 2 Power from 3 cards. Quite easy.
Although defeating Ra’s al Ghul first doesn’t mean you win the game, it puts you well on the way to doing so.
2 – Batman
Equipment cards are pretty strong in the DC Comics Deck Builder, so getting +1 Power from ALL the Equipment cards you play is insane.
Seeing as equipment cards let you do awesome things such as return a Hero from your discard pile, take 2 off the cost of defeating a Super Villain or putting cards you buy to the top of your deck, the additional +1 Power makes them even better.
1 – Cyborg
Cyborg gives you +1 for playing a SuperPower and allows you to draw a card for playing an Equipment.
Two Bonuses for the price of one.
While neither is as strong as Superman’s or Batman’s ability individually, the added flexibility of gaining bonuses from both types of card is great.
It also means I get the bonus from two of my fave cards in the game, ‘Nth Metal’ and ‘Heat Vision’. (I like to delete)
If I get the choice, I will usually pick Cyborg.
Jesta ThaRogue