Checkpoint Charlie sees hound investigators trying to find the correct cat in a town of very similar-looking cats.
Good job they dress differently and occasionally carry a newspaper!
Checkpoint Charlie is a game of observation, deduction, and mental agility. Watch all the suspects carefully and find out which of them is the chief of spies using the clues that you and the other investigators uncover. Be the first to find the chief of spies and become the best hound dog!
This is a brief overview of the rule followed by my final thoughts.
Checkpoint Charlie Summary
Player accuracy is a thing that bothers me in games. When you’re relying on all the players getting all their information right throughout the entire game… You’re asking a lot. It’s put me off a lot of games, social deduction games mostly.
Wooolf! is the main one. Where you need people to feed the right information based on fairly simple questions. But they’re easy to get wrong. We had a few rounds of that spoiled with people getting it wrong. Also had a round spoiled when one player did the right thing but someone corrected them. Normally that would be fine but in this case, they corrected them incorrectly.
Hard to explain without Wooolf! fully so just know… Players are unreliable 🙂
Luckily, Checkpoint Charlie has a VERY simple player reliability piece. The deduction bit players can get wrong, but that won’t ruin the game for anyone else 🙂
It’s very cute, right? It’s all kitties and doggies which is fun. There is Stasi Fox in there that I haven’t played with yet.
I mentioned earlier that the player giving clue cards is easy. Either keep the card or don’t. But the deduction is tough enough to be a challenge but easy enough that it’s not too stressful.
That’s a good balance 🙂
Jesta ThaRogue
Note: The copy I played was a review copy generously provided by Devir Games, big thanks to them for this game.
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