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13 Ghosts Card Game First Impressions

There are 13 Ghosts, you are one of them.

Can you find your opponents before they find you?

The ghosts are fighting over who will rule the haunted mansion. The winner will be the one with the best hiding place!

13 Ghosts Summary

The obvious comparison here is to Love Letter. You’re attacking the opponent’s hidden card in the hope of eliminating them. You do that by using the cards from your hand just like in this game.

Some cards gather information and others attack which is another thing these games have in common.

An actual closer comparison might be Dead Drop. There, players are trying to figure out the number on a hidden card. They do this by taking actions to gain information and look at cards on their turn.

I guess 13 Ghosts is a combination of these 2 micro-games.

The game is easy to teach, obviously, it’s a microgame. Its rules are light and actually straightforward. You need to ‘Attack’ to correctly guess a person’s crypt card and therefore knock them out the round.

But, people need to be careful when playing. They need to make sure they don’t flip their card when they haven’t been attacked. It happened a time or two in games I played where someone flipped their card after a question.

I guess having players say something like ‘This is an attack, 4″ will help that.

The art is cool and quite funny.

The abilities on the cards are fun too. They pretty much do the same thing. Blue digs for clues and Red attacks. There isn’t a HUGE amount of variety but every card you play gives you something. Even a failed attack narrows it down by 1.

So overall it’s a good game. Not a Love Letter replacement at all but good fun that plays slightly differently with 2, 3 or 4 players.

Jesta ThaRogue

A copy of 13 Ghosts game was provided by Artipia Games, a big thank you to them for this game.

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13 Ghosts First Impressions
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13 Ghosts review

Jesta ThaRogue:
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