Via Nebula is a Pick-up and Deliver, Route Building game.
Title: Via Nebula
Year Published: 2016
Designer: Martin Wallace
Publisher: Space Cowboys
Players: 2-4
Game Time: 45-60 mins
Set-up Time: ~5 mins
Ages: 12+
Theme: Fantasy
Mechanic: Pick-up and Deliver, Route Building
How to win: Score the most points.
Game Description
Crafters, builders and carriers — your help is needed to dispel the mists of Nebula! The people of the valley will reward you handsomely if you harvest and exploit our many resources, open paths through the mists, and help our settlers build new structures. Cooperate temporarily with other builders in order to create paths and share goods, but do not forget your own objectives. Will you have a statue erected in your honour on the Nebula City plaza?
Via Nebula Set-Up
Pick a side of the board, they’re similar but not the same and one is defined as slightly harder to play. Put the Game End card in its space, shuffle the Neutral contract cards and put 4 of them on the board and put the deck in its place.
Take all of the Special Exploitation tokens and randomly return one to the box. Shuffle the remaining ones with the other Exploitation tokens and add them to each Meadow space on the board.
Swap the Special exploitation tiles with resources of the correct type and amount (If you’re playing with 2 or 3 players, add 1 fewer than printed on the token)
Put the player’s pieces on their spaces on the game board and make 4 stacks of 3/4 (depending on player count) blank green Meadow tiles.
Deal 2 Private contracts to each player and randomly select someone to go first.
Via Nebula Game Play
Starting with the first player and going clockwise, players have 2 ‘Action Points’ and there are 6 actions to take…
Place a Craftsman
Put an available Craftsman from your board onto an Exploitation token. The player keeps the token face down and adds resources shown on the token to that space.
Place a Building Site
Cover a free half of a Ruin space with a Building Site token. (In a 2 player game you cover the whole space with a larger token.)
Explore a Fog Space
The player will take the leftmost tile from their player board and put it on a Fog space on the board. However, it MUST be either next to something in your colour (Craftsman, Building Site or Building) or next to an empty meadow or tile (one that doesn’t have any resources of an exploitation tile on it)
Explore Petrified Forest (Costs 2 Action Points)
Take a leftmost Explorer tile from your board and put it on a Petrified Forest space following the same placement rules as exploring a Fog space.
Looking at the Explorer tiles on the player board, when a stack is depleted the revealed explorer gives 2 end-game points. If you run out of tiles on your board, you can explore with tiles from a stack of spares in the supply if any are available.
Transport Resource to Building Site
Take a resource from an exploitation space and move it to a building site but only if you can trace a path of COMPLETELY empty spaces between the two.
If all resources on a space are depleted, the player takes their Craftsman back to their player board.
As a Building Site is half and half on a tile, you can deliver to the space with a building site on either side of the space.
Erect a Building
Build a building from the player board onto a Building Site by using a contract either in your hand or one available on the board. 3 things happen here…
1 – Return the building site to the player board and the resources used to build the building to the supply
2 – Use the Power on the card if desired
3 – The contact is kept face-down near the player’s board. If one was taken from the mainboard, replace it straight away.
If there were too many resources on the building site to build the building, the extra resources are placed in the owner’s storage area.
Game End
When a player builds their 5th building their turn ends immediately and they claim the game end card. Everyone else gets 1 more turn.
Resources on Exploitations with a player’s Craftsman or on a player’s Building Sites go to their owner’s storage.
Scoring
Players score for…
The value printed on claimed Exploitation Tokens
The value of Fulfilled Contract cards
Points for Revealed Explorers
Owning the End Game Card
Players also lose 1 point per Resource in their Storage area.
Most points win with the player having the fewest resources in their Storage breaking ties.
Round-Up
The components are fantastic, the art is fun and the insert is great, a place for everything and all that…
So there is a lot going on here. What you have, as everyone knows, is a ‘Martin Wallace Train game made simple’ with a fantasy theme on top. I love this 🙂
The game is simple and should be straightforward. Open resources, build a path, transport them and build a building… but…
Craftsmen are limited and hard to get back so you can’t open Exploitations willy-nilly.
You lose points for wasting resources so every time you open exploitation, it’s a risk.
To use resources/return Craftsmen, you NEED other players to use your resources.
When you clear some Fog, you may be helping someone else build a path.
You NEED people to help YOU build a path. 🙂
When working towards Building a card from the board, will it be there when it’s time to build?
Lots to think about all the time. Trying to balance helping others and allowing them to help you is a lot of fun and quite frustrating 🙂
The game as a whole just plays very well, making you be very active, taking streamlined actions and being very selfish 😉
Via Nebula Rating
A very VERY nice Euro.
I give it 7/10
Via Nebula First Impressions July 2016
It’s a very good game. The theme is fun, the art is cute and all the components are nice. It’s not too taxing and is pretty to look at, my kind of game 🙂
There is a nice balance in gameplay where you want to build paths and exploit resources to help you build buildings… BUT! If you build a path that helps other players too, they will hopefully, maybe, build that path with you…
Also, if you place a worker on an Exploitation that benefits multiple players, you get your worker back quicker and can exploit another one. Those workers are TOUGH to get back and you only have 2, you want to have at least 4 or 5 🙂
So overall it’s a very enjoyable game… Top 10? Not yet, but it’s top 25 based on this first play. I’m looking forward to trying again, building more useful buildings, (I built a building for 5 resources that scored 0 points) not worrying about putting resources into my storage and hopefully scoring more points!
Jesta ThaRogue
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