Splendor is a set collection game.
Title: Splendor
Year Published: 2014
Designer: Marc André
Publisher: Space Cowboys
Players: 2-4
Game Time: 30+ Mins
Set-up Time: >5 Mins
Ages: 8+
Theme: Renaissance
Mechanic: Card Drafting, Set Collection
How to win: Have the most points after someone has reached 15 points.
Game Description
Splendor is a fast-paced and addictive game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops — all in order to acquire the most prestige points. If you’re wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.
Splendor Set Up
Stack up each gem chip by colour. You’ll remove a couple of each for 2-3 player games.
Shuffle each development deck by type and lay out 4 cards in a row next to the deck.
Lay out nobles equal to the number of players plus one.
Done!
Splendor Game Play
On your turn, you take one of 3 actions…
Take Tokens – Take 3 of three different colours or 2 of one colour (if there are more than 4 left in the stack). If at the end of your turn you have more than 10 tokens, discard them down.
Reserve a Development Card – Take a development card, place it face down in front of you and take a gold (Joker) token.
Buy a Development Card – Trade-in gems equal to the cost of that card. Development cards you already control give you a discount on new cards. If it’s bought from the middle, replace it. If you buy one from your previously reserved pile you don’t replace it.
At the end of your turn, if the BONUSES on your development cards are enough to recruit a noble, do so now.
Game End
Each development card and noble is worth a number of points when a player has 15 points the endgame triggers.
Each player takes an even number of turns and the game end.
Whoever has the most points wins. For a tiebreaker, the player with the fewest development cards wins.
Splendor Round-Up
I generally don’t like ‘race’ games (unless it’s an actual ‘race’) where you’re racing to a particular score or goal. There have been a few games where this has put me off.
In Splendor it works well. Turns are quick (usually) and you can plan ahead (mostly) and build that engine you need to win.
I say ‘usually’ and ‘mostly’ as those with AP can struggle with the ever-changing environment and you can ‘mostly’ have a plan but it maybe is destroyed by that player taking that card you wanted.
There are several paths you can take. Do you take a load of smaller cards with no value in order to build up to the end game, or do you save gems to buy only point-scoring cards… Do specifically go for Nobles or not?
The art is great, the chips are heavy and lovely and the game is smooth and simple.
Splendor Rating
One I enjoy every so often.
I give it 6/10
Splendor Initial Review May 2014
Collect Gems to buy things that let you buy more things.
Create a Gem Engine! (A Gemgine?)
I’ve played this a few times with different groups and it’s a very fun, yet infuriating game. You’re trying to buy all these cards and sometimes the Gems run out and your turn is lost/restricted*, the cheaper cards on the bottom row can run out and people can ‘hate draft’ by ‘reserving’ that valuable card you’ve been saving for just so you can’t buy it.
Having said that I do enjoy it. It’s very easy to teach, very quick to play and just the right difficulty for this kind of game.
*Turns out I’ve been forgetting that at the end of their turn a player discards down to 10 gems so maybe they won’t run out as much from now on.
Jesta ThaRogue