Nations: The Dice Game How to Play & Review

Nations: The Dice Game is a dice-rolling, civilisation-building game.

Title: Nations: The Dice game

Year Published: 2014

Designer: Rustan Håkansson

Publisher: Lautapelit.fi

Players: 2-4

Game Time: ~30 Mins

Set-up Time: >5 Mins

Ages: 10+

Theme: History

Mechanic: Dice Rolling, Tableau Building

How to win: Score a number of points over 4 Ages..

Game Description

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food as the population increases, build a productive economy, and amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!

Set-Up

Shuffle progress tiles into 4 stacks (15 for each Age) and Event tiles into 4 stacks. (3 for each Age.)

Nations: The Dice Game Progress and Event Tiles

Deal each player a random player order card.

Nations: The Dice Game Player Order Card

Give each player a board, 5 white dice, 1 Gold chit and 1 Re-roll chit.

Nations: The Dice Game Player Starting Pieces

Put a player marker on 0 points for each player and a marker on the Book track in turn order with player 1 on 1, 2 on 2 etc

Nations: The Dice Game Score Track

Game Play

Start of Round

Fill the Progress board with the tiles from the current Age depending on the player count. You add more for a 4-player game than a 3-player game for example.

Nations: The Dice Game Progress Board

Place a new Event tile on the board for the current Age.

Nations: The Dice Game Event Tile

Put all your dice and chits next to your player board and you’re ready to go!

Actions

Each player rolls all their dice then in player order each player takes 1 of these actions – Re-roll, Buy Tile or Build Wonder.

Re-roll – Spend a re-roll chit to your used area to re-roll one or more unused dice. This will be your whole turn to plan carefully.

Nations: The Dice Game Re-Roll Action
You can spend one re-roll token to re-roll those 3 Stone you don’t want.

Buy a Tile – Pay the cost in Swords or Gold to your used area times the row multiplier
You can combine dice and chits but you do not get change.

Nations: The Dice Game Buy Tile
You need Gold to buy Stonehenge, as it’s in the ‘3x’ line you need 3 Gold from any combination of Dice and/or Chits.

What you do next depends on what you buy…

Buying

Buildings replace any building on your player board, returning the die of the replaced building to the supply. The die you return can be one you used this turn already if you want. Take the dice shown on your new building and roll them ready for use.

Nations: The Dice Game Buy Building
The Academy replaces a white die… That die is returned to the supply and the new Blue die is rolled ready for use.

Advisors go in the upper left of your player board and replace any previous advisor. The same rules apply to gaining/losing dice and chits as they do for buildings.

Nations: The Dice Game Buy Adviser
Sun Tzu gives you a re-roll chit that you can use on your next action if you like.

Colonies are placed next to your player board, you can have any number of these and the chits you gain are ready for use on your next action.

Nations: The Dice Game Buy Colony

A Wonder is placed in the upper right of your player board and replaces any un-built wonder you may already have. These wonders need building on a future action.

Nations: The Dice Game Buy Wonder

The last action you can do in your turn is to Build Wonder – Spend Stone dice/chits to move your un-built Wonder next to your board. You can have any number of built Wonders and like Advisor’s, Chits gained are ready for use immediately.

Nations: The Dice Game Build Wonder
Unlike the real thing, Stonehenge only needs 1 Stone to build and is worth 3 points at the end of the game.

Pass – Turn your player card sideways, you take no further part in the round.

Nations: The Dice Game Pass

Once everyone has passed, you go through an ‘End of Age’ routine.

Books

In reverse player order, players may spend Books to move up the book track. Then, players score 1 point for every player that has FEWER books than them. Dice and Chits used for these books go to the used area.

Nations: The Dice Game Book Track
Purple will score 3 points, and Red and Yellow score 1 each.

Famine

In reverse player order, players may spend Food to score points on the Event card. Again, Dice and Chits used to go to the used area.

Famine Example
Spend 1 Food for 1 Point.

Player Order

Any unused Swords a player has are now used to decide player order with the current player order breaking ties. Dice and Chits used for these swords DO NOT go to the used area… Yet.

Turn Order
As this player has 6 Swords and more than any other player, they will go first in the next Age.

War

In reverse player order, players may spend Swords to score points on the Event card.

War Example
The player spends 3 Swords for one point. You don’t score more points for having more Swords..

Then set up the next round by changing the progress tiles and event tile to match the new Age.

Game End

After round 4, complete end-of-round scoring including player order. Add Wonder, Colony, Building and Advisor points, most points win. Ties are broken by current player order.

Nations: The Dice Game Round-Up

This is another one of those games that is good but shouldn’t be. It’s VERY basic, VERY simple and nothing like its Euroish big brother.

But again, everyone likes it despite being a very nothing game. Don’t get me wrong, I like it too but I have no idea why 🙂

I think it’s due to the simplicity and multiple paths to victory… You can specialise in one dice type and collect the relevant tiles or you can diversify and have a bit of everything.

Die rolls don’t feel random either… You kind of work with what you have and you always have at least 1 re-roll chit. But you can always do something generally even if it’s not exactly what you want to do.

You also need to keep back Books, War and Famine for the ‘between round’ portion of the game… It’s tempting to spend all your Swords on tiles but the turn order is very important too, especially in that final round as the tiebreaker.

It’s a shame all the player boards are the same and you don’t have any powers for the different Nations. Maybe they tested it and couldn’t find a balance or maybe an expansion will upgrade it?

But, component-wise it’s pretty nice, especially for the price of the game. Although there isn’t a lot of stuff in the box, what is there is good quality.

Rating

Good, light, fun.

I give it 6/10

Nations: The Dice Game First Impressions June 2015

It’s not a Civ game.

It’s just named after one.

Game Board

Nations: The Dice Game First Impressions Summary

Soooo simple.

Player Board

If you try to think of this as a light version of Nations the board game, you’ll be VERY disappointed. It’s VERY light in comparison and the different Nations are only different by name and player colour.

If you think of it as a light, quick gateway game in the region of an advanced Age of War you’re getting there.

You can compare it to Roll for the Galaxy, but don’t, Roll is better 🙂

But yeah, I do like Nations: The Dice Game but it’s not going to be for everyone.

Jesta ThaRogue

Summary
Nations: The Dice Game How to Play & Review
Article Name
Nations: The Dice Game How to Play & Review
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Nations: The Dice Game review
Jesta ThaRogue
JestaThaRogue
JestaThaRogue
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