Hero Realms is a Fantasy Deck Building game.
Title: Hero Realms
Year Published: 2016
Designer: Robert Dougherty, Darwin Kastle
Publisher: White Wizard Games
Players: 1-4
Game Time: 20-30 mins
Set-up Time: ~1
Ages: 12+
Theme: Fantasy
Mechanic: Deck Building
How to win: Differs depending on game type, but “Defeat your Opponent” in a 1 on 1 game.
Game Description
Hero Realms is a fantasy-themed deck-building game that includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra.
Hero Realms Set Up
There are multiple ways to play, but a 1′ on 1 fight to the death’ will be the focus of this review.
Shuffle the Market deck, lay out 5 cards, and place the Fire Gems next to them.
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Players get a life counter set to 50 Health. They also get a deck consisting of a Short Sword, Dagger, Ruby and 7 Gold that they shuffle into a deck.
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A random start player draws 3 cards, the other player draws 5.
Hero Realms Game Play
A player will play cards for their Ability, Buy cards and Attack in any order.
There are two types of currency, Gold to buy cards and Attack to deal damage.
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Gold
Used to buy cards from the row one at a time. Purchased cards go into the players discard pile and the row is replenished immediately.
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Combat
Used to deal that much damage to the opponent or a Champion they control. (More on Champions in a bit)
Those are the main two types of cards, now the interesting stuff…
Ally cards
They share a symbol of the 4 Factions and if a player plays two cards of the same faction with Ally abilities, both cards will trigger their extra ability.
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Champions & Guards
Champions stay in front of the player. Guards (with a Black Defence Shield, it also says Guard which is a big hint!) must be killed before the player, or the player’s non-guard Champions can be attacked.
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Some Champions have an ‘Expend’ ability which allows you to rotate them to show the ability on the card has been used. Some cards let you Stun a Champion, discarding it to the player discard pile.
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Some cards are sacrificed (removed from the game) for an extra ability. Fire Gems, when sacrificed, return to the Fire gem stack.
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After all of the cards have been played, the active player Discards any cards in their hand and play area and prepares (straightens) their expended Champions.
Then they Draw 5 cards.
Play continues back and forth.
Game End
When a players health is reduced to 0, they lose.
Round-Up
I really like Star Realms, however, it seemed really limited, it was only 2 player out the box and I’m not a sci-fi fan.
So when I found out they were releasing a Fantasy version that plays 4 out of the box AND has a campaign mode… I was in!
With the 1 on 1 game, there are also a few other options in the base box…
Hunter or Last One Standing is for 3 or more players and you attack left with the first kill or the last player alive winning.
There is also Hydra for 4 players, where 2 teams have 75 health and teams take turns together. They have their own play area but can combine combat to stun a Champion and Gold to buy cards. A Guard will block the whole team.
On top of that, there are character packs to give the game a slightly asynchronous start. One is a Rogue (Thief really but whatever) which is always good 😀
Also, Campaign mode! Yes!
Hero Realms Rating
Great fun! (Even solo)
I give it 8/10
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