Eminent Domain is a role selection, space exploration game.
Title: Eminent Domain
Year Published: 2011
Designer: Seth Jaffee
Publisher: Tasty Minstrel Games
Players: 2-4
Game Time: 45+ Mins
Set-up Time: >5 Mins
Ages: 10+
Theme: Sci-Fi
Mechanic: Role Selection, Deck Building
How to win: Have the most influence points
Game Description
Survey the galaxy to expand your civilization – will you colonize nearby planets, or take them over by force? Harvest resources for trade, and do research to improve your technology. Build the best civilization and win the game!
Eminent Domain Set-Up
Give each play the following cards.
1 x Politics and 1 x Warfare
Also, 2 x Colonise, 2 x Research, 2 x Survey and 2 x Produce/Trade.
Set out the board and place the remaining cards face up in their designated space. Return unused Politics cards to the box.
Randomly deal a start planet to each player which they place face down in their area. Unused start planets are returned to the box.
Randomly deal a player aid to each player and return unused player aids to the box. The player who has the “Start Player” aid will start first.
Set the 8 blue influence tokens to one side and leave the 24 black ones near the board.
Place the technology cards in piles of Fertile, Advanced and Metallic.
Each player shuffles their deck and draws 5 cards.
Eminent Domain Game Play
The game is played over 3 phases.
1 – Action Phase (Optional)
You may play one card from your hand following the text on the “Action” segment of the card.
2 – Role Phase (Mandatory)
You must lead one of the 6 roles (Colonise, Research, Produce, Trade, Survey or Warfare)
Choose a role card from the central display if one is available.
Boost that role with any number of cards from your hand with symbols that match that role.
Resolve the effect of adding any Leader bonus.
Then, in clockwise order, other players choose to either dissent or follow.
Dissent – Draw 1 card from their deck
Follow – Play any number of cards from their hand with symbols that match the role selected by the active player, ignoring the Leader bonus.
3 – Clean-up Phase (Mandatory)
Discard any played cards, discard as many cards from your hand as you wish and draw up to 5.
Play continues clockwise.
Game End
When the black influence markers OR a number of roles stacks have been depleted, play continues to the last player so each player has an even number of turns.
Players add up their influence points from all sources, and most influence wins.
Round-Up
Although it’s a deck-building game it doesn’t really feel like one. The Tableau building/Role selection element is stronger.
There are a few paths to victory and for me, they are usually determined by my starting planet although it doesn’t have to be that way.
Colonising Planets lets you get points for conquering planets in the ‘nice’ way.
Warfare lets you get points for conquering Planets by force.
You can get quite a few points with a Produce/Trade Strategy.
The harder to get Research cards also give you points.
You can also mix and match any or all of these tactics. Adding more Planets now only gives you points but also some Planets give you bonuses such as extra symbols for Role cards and increasing your hand size.
Rating
One I like and I hope the expansion makes it even better
I give this 8/10
Eminent Domain Initial Review May 2013
It is, essentially, a deck-building game. But don’t let that put you off deck building haters, it doesn’t feel like one as much as say Thunderstone or anything by Cryptozoic.
This picture was taken during my second game of Eminent Domain.
I’ll be honest, I really like this game. It’s a deck builder but not TOO much. I like that your starting tactic can differ from game to game depending on your starting planet.
One thing I do like is that at some point you have to switch from Surveying and Colonisation/Warfare to gaining influence points in your chosen method, which actually can include Surveying for a new plant and colonising/attacking it.
I’ll be honest, I didn’t exactly want to get this game but the traders at the Con I went to didn’t have the Race for the Galaxy expansion or Core Worlds so that helped to break that particular 3-way tie. I’m glad I got it though, I really like playing it.
Jesta ThaRogue