Mare Nostrum: Empires First Impressions

“The ancient Romans called the Mediterranean Sea “Mare Nostrum”.

Which is Latin for “our sea”.

Mare Nostrum is an empire-building game in which 3-5 players lead their individual ancient empires to dominion of Mare Nostrum. You grow the fame and glory of your empire by expanding your influence into new Provinces, then extending your Trade Caravans, building Markets, and founding new Cities and Temples. You can recruit Heroes and create Wonders to help your cause. But beware of your “friends” because they may look upon your gains with envy and greed…

Mare Nostrum: Empires is one of those ‘Dudes on a Map’ civ games without any real dudes on the map. It’s played over several rounds and the Winner is the first player to recruit 5 Leaders, control all 3 tracks, build the Pyramids or control all of the Capital cities. Each player controls a different Civilisation with their own ability… I was Greek with Pericles who had a bonus to defence in combat.

The 3 tracks are Trade, Build and Combat and the leader of each track determines turn order for each of these 3 phases, and breaks ties.

Mare Nostrum Tracks

Each player has a player shield with setup info and starting resources on it.

Income

Each round starts with income… You take a resource token for each Camel next to a resource in an area you control, doubled if you have a Market in that region. You also get 1 coin per building next to a coin icon, doubled if a Temple is built in that region.

Mare Nostrum Territory

All the resources are tokens and you have a shield to hide things but it seems unclear if they should be hidden or not… You can work out from a player’s controlled areas what they have and you can’t carry any resources over (only 2 Gold) from round to round so it’s VERY easy to work out.

Mare Nostrum Resources

Trading

Phase 2 is Trade Resources and this is a very good way of doing trading…

Mare Nostrum Trade Phase

Whoever leads the Trade track determines how many resources people trade each round. There are tokens numbered 0 to 5 and that shows how many resources are traded this round.

Mare Nostrum Trade Tokens

You select that many and place them in front of your player shield. That player then chooses a token from another player and places it face down in front of their shield…

Mare Nostrum Trade Selection

The player who had a token taken then picks a token from another player, then that player chooses etc… This continues until all the tokens are taken or until the trade loops can’t continue. Everyone will end up with an equal amount of tokens so if trades are uneven the player with too many will give them to the player with the least to balance it up.

Building

Phase 3 is build…

Mare Nostrum Build Phase

Now you use those resources to build a basic structure or unit for 3 (different resources or 3 coins), an advanced building for 6 or recruit a Leader/Build a Wonder for 7-10 depending on how many you have already

Buildings and Units go onto the board in an area you control while Flags give you control of empty neighbouring regions, Buildings and Camels get you resources, Forts defend in Combat, Legions attack and Boats go on the water and allow movement across the Med.

Temples double Gold income and those Tents are markets that double resource income…

Leaders go onto your player board and provide you with extra abilities. Some move you up on those all-important tracks too.

Mare Nostrum Leaders

Next comes combat…

ove & Battle Phase

Combat

The leader of the combat track determines the turn order for combat. You can move units to adjacent cities which starts a fight. You roll a die for each unit once each and add bonuses… For each 5 damage, you kill an enemy unit with a Fortress rolling an automatic 5 and soaking up a wound too.

The dice are nice, but have numerals which were really annoying if the dice roll wasn’t facing you directly.

Dice

Then you rearrange the tokens on the track to show who is the leader of each. Then you start a new round.

That’s it, keep playing Mare Nostrum: Empires and when someone reaches an endgame goal they win immediately.

Mare Nostrum: Empires Summary

Mare Nostrum: Empires is definitely not my kind of game. But, it’s interesting enough and short enough (around 90 mins) that I would play it again.

I like the ‘Leader chooses’ thing, the trading system, the different Civ abilities and the multiple win conditions. It does rely on players doing their job and starting fights with players in the lead. This is needed to take regions and deny them resources.

Now I just need to play as Purple 🙂

Jesta ThaRogue

Summary
Mare Nostrum: Empires First Impressions
Article Name
Mare Nostrum: Empires First Impressions
Description
Mare Nostrum: Empires review
Jesta ThaRogue
JestaThaRogue
JestaThaRogue
https://www.jestatharogue.com/wp-content/uploads/2020/02/JTRPodcast-Logo-300x300-1.jpg
This entry was posted in Tabletop Games. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *

eighteen − 9 =

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Social Links