Zombie Dice First Impressions

Zombie Dice is all “Push your luck”.

If you’re lucky enough, you won’t get asked to play it!

Eat brains. Don’t get shotgunned.

In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.

Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.

Zombie Dice Components

Zombie Dice Game Play

So the blurb says it all really but I need to repeat it here in my own words.

On your turn, shake the cup or bag and take three dice from it without looking, and roll them.

Each one of these dice is a human and the red are the strongest and green is the weakest. This determines how easy they are to eat!

The dice have three symbols:

Brain – You managed to catch and eat your victim’s brain. Set these dice to the side.
Shotgun – You get shot, set this die to the side too!
Footprints – They escape! Keep these dice and if you roll again, you roll these plus new dice from the cup so you always roll 3.

If you roll three shotguns, your turn is over.

Before drawing new dice you can stop and score 1 brain for each brain you have.

The first player to 13 brains is the winner

Summary

Age of War, Pickomino, King of Tokyo etc This is not them.

Terrible, even though I won by a mile.

As a note, the app version is available for free.

Zombie Dice Update 30/05/2018

Push your luck games should have a desire to move forward combined with a fear of pushing too far.

Argh forces you to attempt to give away a card just so you can keep it.

Archaeology: The New Expedition asks you to hold cards in your hands to collect bigger and bigger sets despite impending Sandstorms that will force you to discard half your hand.

All this game does is ask you to work out the probability of rolling more of what you want compared to what you need. Dull.

Jesta ThaRogue

Summary
Zombie Dice First Impressions
Article Name
Zombie Dice First Impressions
Description
Zombie Dice review
Jesta ThaRogue
JestaThaRogue
JestaThaRogue
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